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Recovered Material (updates to the campaign guide) (Read 746 times)
hewhorocks
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Recovered Material (updates to the campaign guide)
Oct 11th, 2009 at 10:22pm
 
High elves (Eldarin)
The power center of High Elven power is the city state of Krys. The grand city sits on the edge of the Fey woods, in lands just south of the sunken lost kingdom. Krys is  is unmistakably elven in design; tall spires and shrines dominate the cityscape. Krys is a city of political intrigue with each clan jockeying for the emperor's favor. The current Emperor Ejlatian has lost  his son and only full blooded heir and the city is becoming a dangerous place for those elves unversed in politics.
The high Elven empire (The Empire or Throne of Roses) had once ruled much of the near realms. In just  three of their generations the elves have  lost much of their political power. The elves have been unable to maintain their control over the shorter lived races after the devastation of the hordes in the dark invasion. Although bitter, the elves have not entirely withdrawn from politics. Still, they take a far less active role. The seven major clans (and numerous less significant ones) bicker and jostle for position within the court.
The major clans and their current goals are listed below.

Dragon (Ka'Athem)
The current emperor Ejlatian belongs to the Dragon clan. As his son was somewhat of an adventurer and was slain in a battle with a demonic spider (thus preventing his resurrection) The dragon Clan is currently in turmoil. Several minor clan lords are attempting to curry favor and perhaps supplant the clan by offering their daughters to the emperor (who seems to remains uninterested.)

Lion (Ry'lia)
The lion clan is known for its fierce warriors. The iconic Lion warrior shuns the Katana for the Naga maki (Tahl'ael.) The Lion clan currently is the muscle  behind what power remains with the Dragon clan. While the old nobles of the clan hold this honored place in high esteem some of the younger clansmen wonder why the lion Clan itself is not the rulers of the Empire. Many of the younger nobles envision a day when the Eldarin once again rule all the near realms and await the ascension of the Ry'lia to the throne.

Crane (Sum' Elea)
The Clan of the Crane are unwilling subjects of the Dragon Clan though they recognize their authority begrudgingly. Some twelve generations ago the Crane clan were the rulers of the Eladrin. Due to political maneuvering and some mark on the honor of the clan, The Dragon clan ascended to the throne and ushered in the Throne of roses. Crane strongholds were in the now sunken kingdom and they previously controlled many key trade routes. Crane lands are now mostly confined to the Feywild though they refuse to abandon all of the prime as a prophesy once told to children of the Crane  that in fifteen generations a “lost blood” (a term for a member of the  noble caste who form some reason lost their station) of the Crane will rise to the throne. It is commonly believed by Clan oracles that the only place where the prophesy may come to fruition is on the prime and so several families of the clan retain (or try to expand) their holdings in the near realm.

Phoenix (Khan'eyant)
Although they maintain a small presence in the city of Krys (as do all clans out of necessity) the Clan of the Phoenix  in concentrated in a few lonely citadels in the west on the foothills of the Worldspine mountains. The phoenix clan maintains trade relationships with the Sultans land across the desert which lies to the west of the Worldspine. The travel route is lengthy and difficult which minimizes its trade impact. Still the Phoenix clan has assess to all manner of goods rarely seen in the east.

Mantis (Ky'erma liante)
The Champions of the commoners is the unofficial motto of the Mantis clan or “Ky'erma liante” While all each clan is divided among castes the Mantis treat all commoners (even commoners of other peaceful races) with respect and in this way have come to be regarded as wise councilors to throne. Still other clans regard their attitude with disdain believing it weakens the legitimacy of the emperor or at least the caste system.  The Mantis are also employed as ambassadors to other governments and even tribes of the plainsmen. Some members of the Mantis clan are said to be dabblers in the shamanistic practices of the barbarians themselves though this is considered by most to be a unrefined attack on the integrity of the clan.

Lotus ( Serin'lote)
The great philosophers of the clans come from the lotus clan. While many clans look to the past greatness of the empire, the Lotus clan believes that they will prosper only by  embracing all just races. The ancestor's of the lotus clan are said to be the most powerful of all the spirits though they are also the most disinterested in restoring the greatness of the empire. The lotus are close allies of the Crane clan. The Lotus clan are the oracles among the Eladrin and their position as a major clan of nobles is unquestioned even though they maintain few strongholds and have almost no commoners to conscript in times of war.

Fox (Rusco)
Renown of their horsemanship, the fox clan aspires to be more than a clan of tax collectors and bandit catchers. The Fox clan is jealous of the position of the Lion clan though their arrogance is to great to admit it. The leaders of the clan are shrewd bargainers and though they would never be merchants (or salesmen) themselves they have been made wealthy “protecting”caravans to and from Krys.
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Whether there are ghosts in that house is not for me to say! But, there are far more dangerous things than ghosts.
 
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hewhorocks
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Re: Recovered Material (updates to the campaign guide)
Reply #1 - Mar 6th, 2010 at 12:42am
 
Thornywood

The dense forest at Wyverndale’s center is known for being inhabited by at least one band of goblins. This causes the rampant speculation that caves somewhere in the forested hills are linked to the under realms. It would seem that evidence of this connection should be  fairly easy to gather, goblins aren't known for their subtly  though few goblins in captivity survive much longer than the "trials" that their "fair-minded" captors allow.
The civilized inhabitants of Thornywood  tend to be hermits, hunters, trappers and the occasional prospector. No settlements larger than a few camps seem to survive for long in Thornywood. There is surely a druidic grove in the 13,000 square miles of the wood, however current active membership is unknown. These druids seemingly do not  interfere with the goblins or the occasional hunters  presumably  viewing  their presence as part of the natural order. It is doubted by few that the druid’s position would change rapidly if increasing numbers of demi-humans were to make their way to the wood.
While the lowlands in Thornywood are viewed as relatively safe, all those who wish to avoid confrontation with the less appetizing side of Wyverndale's populations generally shun the more rugged north and western regions of the woods.
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Whether there are ghosts in that house is not for me to say! But, there are far more dangerous things than ghosts.
 
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