Thanks for the welcome, Kaos! I wish i still had my old TMNT books just for nostalgia's sake -Road Hogs was my favorite but then again, I've always had a soft spot for Mad Max. Unfortunately, I know I'd probably not get much play out of them. The Palladium system is great if you don't know any better, but once you do, it kind of falls apart. Hell, that aside, I still get the odd urge left over from high-school to track down a book or three and run Rifts. That game was just seven shades of wrong wrapped in stupid awesome... if only it had been designed under a slightly different and more holistic rule system. Now days, however, I get my need for crazy over-the-top future insanity out of the way with the Warhammer 40k universe... and the rules are maybe an inch or two better (how a rule can be an inch better, I'm not too sure, but they're clearly not miles better, or even that weird European kilometer...)
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As for the other games, stretch your wings and strike out into the indi world... there's so many good ideas (and bad ones too)!. If you liked Rifts, Multimedia File Viewing and Clickable Links are available for Registered Members only!! You need to
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might have something for you. It's post-apocalyptic, it's insane, it's crazy stupid, and it's inspiered by the movie Six String Samurai. If you haven't played the game you can find out more about it Multimedia File Viewing and Clickable Links are available for Registered Members only!! You need to
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and if you haven't seen the movie, dear Gods, man, but you must! There has never been such a post-apocalyptic rockabilly movie and there probably will never be another. It's great with beer, even better with smoke... find it and watch it!
Likewise, and not to toot the 40k horn too much, but the worlds of Warhammer 40k have a lot of the feel of Rifts, though more dark (grimdark as it's come to be called), oppressive, and insane (damn I love that word when it describes games!). If you haven't yet and you get to opportunity to, check out Dark Heresy. It has a rather rabid loyal fallowing (mostly in Europe though) and one hell of a rich deep background where most anything can happen kinda like Rifts.
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Netzach, your offer is very tempting! While I've never been big on war games as my tactical capabilities are sub par (I can get my arse handed to me in Risk by drunk high-school kids) the fact that there's another geek in NO who's into 40k dose me good. The main thing, oddly enough, that drew me into 40k was the prospect of painting the minis. Then i realized how expensive they were and never quite got the money to go beyond looking at them in White Dwarf and imagining how I would paint them... the aesthetics of 40k are just so damned appealing.
I might be able to let you into our DH game after a bit. Right now, we are reaching the ending portion of a story arch that has almost been a year in the making. All that's really left is the Big Reveal; it would be like stepping in on the last 15 minuets of a crazy twisted movie. Besides that, with the current group lineup, an Adeptus Sororitas would be the worst kind of short lived character. The group is currently fairly radical and highly corrupted servants of the Emperor tooling around with an unsanctioned psyker; a Medicae of the Administratum who is one step away from becoming a full on sorcerer who believes to prevent heresy one must commit heresy; one irreligious hive scum pulled form the sewers who just happens to doom any planet he steps on based on his cursed Haarlock heritage, and finally one obscuira addicted, warp mutated, murderously insane Medicae-Interogator to lead them all down the road to damnation. In short, any contact with this group and the Sororitas would tend to end in burning and screaming
However, once this story arch is complete, we will either be kicking off a Rogue Trader (another 40k game of seeking out strange new worlds to exploit, eradicating new life and new civilizations, and boldly going where no-one in their right mind would ever want to) or Unknown Armies (the game of white trash mysticism and post-modern deification, kind of like a less pretentious drug addled version of Mage: the Ascension). One of my players expressed an interest in running an Unknown Armies game centered around the events that led up to the remake of 13 Ghosts. As she said, the movie was so-so, but the background for the ghosts that the audience never gets to know is top-notch and the events that led up to the movies opening would be really fun to play through... or viscously thwart as members of the Sleepers in Unknown Armies. I don't know if she'll still want to run that game or be ready when i wrap up our current Dark Heresy story though as she can be a bit flaky.