Welp lucy looks like I got some 'splain to do. Question is where to start excatly.....
"Why? Who says that its more work to be a second level X than a second level Y? What does it mean to be a second level anything? At second level you are improved in your class. What is the difference in a second level of cleric and first level?"
Why... well why not? My main debate was how could a level 1 wizard at 1000 exp become a level 1 thief? How would he have learned the sneak attack ability, or even how to pick a pocket? The knowledge just "pops" into his head? Second level and as well any level marks improve upon your character. More hp's perhaps a better understanding in a spell(s), or perhaps a better way to attack an orc, or an ice troll. Leveling up breaks the threshold upon the character in question.
"AD&D made different classes go up different amounts for XP and as a result, different characters would advance at different times."
That was the best thing about it, of course everyone advanced different, that was completely the idea. In 3.5 is shows everyone learns everything at the same time and same pace. Thats highly unrealistic. For example, if 2 of the same characters of the same level and same class wish to be taught how to use a composite long bow... that system is both would learn it the excatly same time. Everyone does not learn at the same pace, some are much quickier then others and some alot slower then others.
"The problem you see is an artifact of thinking the AD&D way. You need to try more game systems."
As i stated previously, my version is heavily modified, I do not follow the core rules. I have made several changes to make it more fun and balanced for all and also for all levels.
"My main issue with AD&D and second edition is this. You say its easy for a guy to get to be a second level rouge, or rather, much easier than being a second level mage. So how come a second level mage can easily become a rouge, if its so easy to be one? Why do I have to ignore my mage skills to learn a little of that easy pick pocketing... if rouge is so easy?"
I was referring to how easy it is in 3.5 not AD&D. Though yes in my games it is possible for someone to select another class, even a third and/or a fourth if they wanted. Though thats what makes the game interesting. I never said you couldn't add a class, I was saying on how "EASY" it was to select another class in 3.5 without the slightly hint of training.
"Why? Why can't I be a religious thief who gets a little bit of favor from a god? Why can't I be a paladin of a magic god and get some casting ability? Why can't I be a mage who specilizes in hand-to-hand at the cost of some magic ability? Why is everyone one you meet one of a handful of templates? "Look, that guy carries a holy symbol so I know he can't climb walls."
Ok this is where you make it interesting for me. Every character in the game world pays at least "lip-service" to at least if not all divine patrons. Merchants would pray to the god of trade, for an upcoming trade negotiation. A warrior would pray to the god of battle right before an upcoming battle. A common citizen would pray to the goddess of the sea to protect safe passage on an upcoming voyage. In a world with a number of gods, usually common people pay homage to good and bad things. I suppose I can use "kits" as an example, but yes it was possible to gain other skills outside of your class. Making an assumption of a character is a bad thing. Lets say your a cleric/mage, though you show your holy symbol, but you have slippers of spider climbing well hidden in your boots, or even the spell of spider climbing, sooo they could climb a wall, a guard tower and so forth. In my games you never know what a character is unless you ask them, pc and npc alike. Making assumptions could be a bad thing for your party, "oh look he is a fighter, lets rush him", and moments later a fireball erupts all around you.
"n D20 you can do that but a 3/3 fighter mage wont be as a good a fighter or mage and he probably wont be as deadly in combat as either a 6th level fighter or mage because he is too broadly focused."
Again thats the 3.5 way, you are a level 6 character, a 3/3 fighter mage. In AD&D you are a level 3 character but you are a 3/3 fighter mage. You are not considered a level 6 character. Your level in AD&D is your highest level, so for example if your are a Psionicist / Priest / Evoker
levels are 4 / 3 / 3, you are considered level 4, reguardless how much power you may have gained. Your saving throws and Thac0 would be the best of which ever class has the best, BUT each has a different experience table, and all experience you gain, you must split 3 ways because of 3 classes.
"In our normal game I am a Githyanki psionic who has become very good at forest skills. You couldn't think of doing that in AD&D because (assuming GIth was allowed) because as a psionic you'd never get track or other forest skills. The path this character took is not something I planned. It happened because of the pressures of the world on the character and how he reacted and it was a lot more natural than what would have happened using the strict class system of D&D."
Again you make the assumption my AD&D follows core rules and it does not. Your githyanki is impressive, though I am curious oh how he has overcome the natural hatred for all race, because githyanki have a strong belief all other races are mind flayer (illithid) agents, which are there most hated enemy due to the 2000 centuries of enslavement. LOL that brings me to another point, allow me to give you a few examples. There was quite a few strange classes played like, A Beholder Bard/Thief, that was a VERY fun campaign. Also had someone play a Storm Giant Wizard/Cleric. I have even ran campaigns and some players played an intelligent weapon, again another very FUN campaign. In my games the only limitation is your imagination, yes people have played strange and non-normal races, I have never had a problem with this, I rather enjoy it. Those kinds of campaigns have made very fun roleplaying, not to mention they had alot to over come in a human based world and human hatred.
"I'd argue the opposite. D&D invented Hack and Slash and the cookie cutter character. Its D&D that kills role playing. Once a fighter, always a fighter."
Again core based, yes I wont argue the fact core rules blew big ones. Anyone to sticked to core rules, was rules lawyers. I use the AD&D system as a strong base, but I use the information for within. Somethings are completely made up and have made it very fun for both the player and myself.
"Nothing stops you from saying that in your world the wizard class takes twice the XP for each level. But the design of D20 is that level 2 is the amount of gain you get for 1000 xp. Its just a different way to measure it. Most RPGs make it so that intelligence based characters of a level are much more powerful than other characters. Why, because geeks who think brains are more important than braun play the games."
Ok this subject is a very touchy one, mainly because it crosses which class is the best. The all in all theme of D&D all versions, is for group play. No one class is better then another it all comes down how it is played. However I am a firm believer that not all class should level at the same time, its just me, sorry.
"Let's consider it a different way. Lets take AD&D with its experience point progress it has now. Everything is the same. You THAC0 goes up based on your XP. But, lets call level 1 0-1000 xp, level 2 1000-3000 xp, level 3 3000-6000 xp. There is no diffence but all characters would need the same xp for each level, its just the amount of gain from each level in each class that's different. That's the basic idea of D20. They wanted to make the game more balanced and they tested it to level 10. They simplified one thing, levels, by make the xp chart a constant."
Excatly, what I am saying, not all classes should level at the same time. Yes there advancement is different but they are all still learning at the same time. Thats not realistic, take a group of high school students all in the same class learn a text book lesson, are all of them going to learn it at the same time? No they will not, some will catch on right away, other will take longer, and the rest may or may not ever understand it.
"Not all all. Its a matter of preference. Some people play characters that are like them and some people like to play characters who are very unlike them. I never play female characters. I have no interest in doing that but some people want to. I don't play clerics. That kind of devotion is a mind set I neither understand or have any interest in playing out. But some people want to play something they aren't and never would want to be. Its not a 50/50 split but its not 100/0 either."
Excatly, its a matter of preference, but either way you look at the character is still an extension of you playing it. Since you are playing that character it has a part of you in the character, though it may be subtle.
"Some battle is thought out and controlled. Depends on the warrior. The system is a cruch to help the players and DM work together with the same expectations. No system does everything well and most do something well because they are designed for it."
3.5 tries to hard to bring order to raw chaos. The system works however you make it work. Any system can be made to work best for a group.'
"And I, personally, find D&D to be the worst system for this. If someone is a thief and you figure out they are about 10th level then you not only KNOW that they can climb, pick pocket, and sneak, but you KNOW how good they can climb and how good they can pick pocket. You know that if someone can climb wall X, then he can probably sneak at least as well as Y. Its the flaw of D&D and AD&D. But in every other system I can think of, that isn't true. A character can be a thief and not know how to climb walls or pick pockets. He can be a stealthy character without being good at traps and that is why AD&D is worse than D20, GURPS or HERO for role playing. AD&D is a caste system."
Completely untrue, Just because a thief is lvl 10, you have no idea what there thieveing abilities that character has, unless they followed the the chart to fill it in. Otherwise the character had points to spend in thief skills each new level up. The thief character in AD&D had points to spend even in core rules, you could be an expert trap disarmer and spend no point in climb walls.
Hopefully that is the explaination you was looking for
Sean