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Mr. Bingle's D&D Stats (Read 1138 times)
Bayou Halfling
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Mr. Bingle's D&D Stats
Dec 15th, 2007 at 12:10pm
 
Bingle

Tiny Fey

HD:   1d6  (3 hp)
Initiative:   +7 (+3 Dex, +4 Improved Initiative)
Speed:   20 ft., fly 40 ft. (good)
AC:   15 (+1 size, +3 Dex, +1 natural)
Attacks:   Snowball +5 melee (slam 1d4 per HD)
Face/Reach:   5 ft x 5 ft
Special Attacks:   Hypnotize, Pleasant Warmth, Numbing Chill
Special Qualities:   Ice Shape, Snow Patch, Water Form, Resistance to Cold
Saves:   Fort +0, Refl +5, Will +3
Abilities:   Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 17
Skills:     Animal Empathy +7, Bluff +8, Craft (any one) +5, Hide +10*, Listen +7, Perform (ice flute) +7, Search +3, Sense Motive +5, Spot +7
Feats:   Dodge, Point Blank Shot (snowball)
Climate/Terrain:   Any cold/snow
Organization:   Solitary, pod (2-5), ball (6-19), or parliament (20+)
CR:   2
Treasure:   Standard
Alignment:   Neutral Good (usually)
Advancement: 2 HD (small), 3-5 HD (medium-size), 6 HD (large)

    Bingles are sprites that dwell in cold climates and protect pristine environments.  They are not as reclusive as most fey, and are favored companions to northern faerie creatures and arctic druids (i.e. familiars, protectors, guides).  While most bingles are commonly neutral good, or in a few cases neutral, there have been unconfirmed reports of dark, neutral evil bingles.
    A bingle has the appearance of a 1 ft. tall humanoid made of snow, whose faerie wings are made of large holly leaves.  The eyes of a bingle are turquoise stones that lack pupils or lids, and the nose is a translucent ruby.  Most bingles prefer dark colored clothing, such as maroon vests and green tunics (which are reluctantly discarded when trying to hide in snow).    They often wear hats, typically pointed, brown patchwork ones that have folded up edges.  Despite their cold nature, they are seldom without a pair of white mittens.  Most bingles are primarily vegetarian, but have been known to eat insects on occasion.
    Despite their androgynous outward appearance, bingles have male and female members of their race.  Bingle society is typical of a sprite.

COMBAT
    Bingles rely on their hypnotic flute playing to dissuade enemies from attacking, entering combat usually to protect themselves or their territory.  If this fails, the bingle can choose to throw a snowball that does no damage, and instead causes Pleasant Warmth.  Desperate bingles can throw a powerful snowball slam that causes 1d4 points of damage per HD level (of the attacking bingle), and an Numbing Chill.
    The life force of a bingle is tied to its ruby nose.  It its nose should ever be forcibly removed or crushed, the bingle dies within 2d4 minutes.  Damaging the wings of a bingle causes no damage to the creature’s hit point total, and both regenerate their form as a percentage of 24 hours.  For example, wings torn in half (50%) reform in 12 hours, whereas plucked wings take 24 hours to regrow.
    Hypnotize (Su):  When a bingle ice flute plays, any non-sprite within 30 feet of the instrument must succeed a Will save (DC 15) or be affected as though by a hypnotize spell, as long as the playing continues.
    Ice Shape (Su):  Once a week a bingle can shape ice into any form it desires, up to 1 cubic foot per HD.
    Numbing Chill (Su):  Following a snowball slam, the bingle can use this ability to create a shivering, teeth-chattering, chilly feeling that engulfs the target creature (up to size Large only).  This muscle numbing attack reduces Dexterity to 3 for 2d4 minutes.  A Fortitude save (DC 15) is required to avoid.  If failed, a Constitution check is further required to avoid frostbite (finger, toe, ear, or nose is lost).
    Pleasant Warmth (Su):  Following a successful snowball hit, the bingle can use this ability to create a blissful, warm feeling that pacifies the target creature.  The blissful feeling causes the affected creature (up to size Large only) to sit and do nothing for 1d4 minutes.  The warmth aura protects the target from cold (as the endure elements spell) for 2d4 minutes.  A Will save (DC 15) is required to avoid.
    Resistance to Cold (Ex): A bingle ignores the first 10 points damage of a cold attack.
   Snow Patch (Su):  This ability allows a bingle to heal half of the damage of inflicted upon its person, simply by applying snow to its wounds (requires 1 action).
    Water Form (Su):  This ability allows a bingle to reshape its body into an amorphous water form for 1 minute per hit point, equivalent to a water elemental of the same HD as the bingle.
    *Skills:  Bingles receive a +5 racial bonus to Hide checks while in a snow-covered environment (presuming not wearing clothes).

Stats in 3rd Edition d20 v3.0
By Randy Richards

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Bayou Halfling
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Re: Mr. Bingle's D&D Stats
Reply #1 - Dec 15th, 2007 at 12:11pm
 
Just in case you don't know, "Mr. Bingle" is a New Orleans thing: Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register

"Mr. Bingle is a fictional character, a snowman assistant to Santa Claus. Originating as a mascot of the Maison Blanche department store in New Orleans, Louisiana, the character was later marketed by Dillard's and remains part of the pop-culture of the Greater New Orleans area."
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Re: Mr. Bingle's D&D Stats
Reply #2 - Dec 15th, 2007 at 3:40pm
 
Bingle I know....  who are you?   Smiley
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Bayou Halfling
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Re: Mr. Bingle's D&D Stats
Reply #3 - Dec 15th, 2007 at 5:46pm
 
Kinthar wrote on Dec 15th, 2007 at 3:40pm:
Bingle I know....  who are you?   Smiley


Okay, you asked, LOL!

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Re: Mr. Bingle's D&D Stats
Reply #4 - Dec 15th, 2007 at 6:30pm
 
"Randy on MySpace: Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register " Would have done. hehe
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Bayou Halfling
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Re: Mr. Bingle's D&D Stats
Reply #5 - Dec 15th, 2007 at 10:09pm
 
Quote:
"Randy on MySpace: Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register " Would have done. hehe


He he, trying to be thorough always makes for overkill, it true.
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Re: Mr. Bingle's D&D Stats
Reply #6 - Dec 16th, 2007 at 7:35am
 
Bayou Halfling wrote on Dec 15th, 2007 at 10:09pm:
He he, trying to be thorough always makes for overkill, it true.


Yeah... your myspace page told me that. 

You have to kill the autoplay of music when someone first goes to the site.  I tried to click on one of the video links but the music wouldn't shutup and the button to kill it wasn't obvious in a 5 second scan of the page so I just killed the window.
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Bayou Halfling
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Re: Mr. Bingle's D&D Stats
Reply #7 - Dec 16th, 2007 at 12:23pm
 
Kinthar wrote on Dec 16th, 2007 at 7:35am:
You have to kill the autoplay of music when someone first goes to the site.  I tried to click on one of the video links but the music wouldn't shutup and the button to kill it wasn't obvious in a 5 second scan of the page so I just killed the window.


Well, the autoplay has to stay for marketing purposes.  Obviously you're not its demographic.  To kill the autoplay, go to the red radio box and hit the pause button twice.  The first hit activates the Flash, the second one pauses it.

You should really listen to the songs at least once.  They are Gamer songs and Sci-Fi songs for us nerds, LOL.  Most are hilarious!
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Bayou Halfling
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Re: Mr. Bingle's D&D Stats
Reply #8 - Dec 16th, 2007 at 12:26pm
 
As requested - revised for version 3.5:


Bingle

Tiny Fey

HD:   1d6  (3 hp)
Initiative:   +3
Speed:   20 ft. (4 squares), fly 40 ft. (good)
AC:   14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +0/-6
Attack:   Snowball +4 ranged (1d4/19-20)
Full Attack:  Snowball +4 ranged (1d4/19-20)
Face/Reach:   5 ft./5 ft.
Special Attacks:  Hypnotic flute playing, special snowballs
Special Qualities:   Damage reduction 5/cold iron, ice shape, immunity to cold, low-light vision, snow patch, spell resistance 15, vulnerability to fire, water form
Saves:   Fort +0, Refl +5, Will +3
Abilities:   Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 17
Skills:   Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +6, Move Silently +7, Perform (ice flute) +7, Search +3, Sense Motive +5, Spot +6
Feats:   Dodge, Point Blank Shot (special snowball)
Climate/Terrain:   Any cold, especially areas with frequent & heavy snowfall
Organization:  Solitary, gang (2-4), band (6-11), or tribe (20-80)
CR:   3
Treasure:   No coins; 50% goods,; 50% items
Alignment:   Usually neutral good
Advancement:  2-3 HD (small), 4-5 HD (medium-size), 6 HD (large)
Level Adjustment:  +4
    Bingles are sprites that dwell in cold climates and protect pristine environments.  They are not as reclusive as most fey, and are favored companions to northern faerie creatures and arctic druids (i.e. familiars, protectors, guides).  While most bingles are commonly neutral good, or in a few cases neutral, there have been unconfirmed reports of dark, neutral evil bingles.
    A bingle has the appearance of a 1 ft. tall humanoid made of snow, whose faerie wings are made of large holly leaves.  The eyes of a bingle are turquoise stones that lack pupils or lids, and the nose is a translucent ruby.  Most bingles prefer dark colored clothing, such as maroon vests and green tunics (which are reluctantly discarded when trying to hide in snow).    They often wear hats, typically pointed, brown patchwork ones that have folded up edges.  Despite their cold nature, they are seldom without a pair of white mittens.  Most bingles are primarily vegetarian, but have been known to eat insects on occasion.
    Despite their androgynous outward appearance, bingles have male and female members of their race.  Bingle society is typical of a sprite.

COMBAT
    Bingles rely on their hypnotic flute playing to dissuade enemies from attacking, entering combat usually to protect themselves or their territory.  If this fails, the bingle can choose to throw a special snowball that can cause 1d4 points of damage or a magical effect.
    The life force of a bingle is tied to its ruby nose.  It its nose should ever be forcibly removed or crushed, the bingle dies within 2d4 minutes.  Damaging the wings of a bingle causes no damage to the creature's hit point total, and both regenerate their form as a percentage of 24 hours.  For example, wings torn in half (50%) reform in 12 hours, whereas plucked wings (100%) take 24 hours to regrow.

     Hypnotize (Su):   When a bingle plays its ice flute, any non-sprite within 30 feet of the instrument must succeed a Will save (DC 15) or be affected as though by a hypnotize spell, as long as the playing continues.
    Ice Shape (Su):  Once a week a bingle can shape ice into any form it desires, up to 1 cubic foot per HD.
    Snow Patch (Su):  A bingle can heal half of the damage inflicted upon its person simply by applying freshly fallen snow (within 24 hours) to its wounds. Only one application per wound is effective.
    Special Snowballs (Ex):   Bingles employ snowballs that deal no damage, but can chill or warm creatures.
    Numbing Chill:  Following a successful snowball hit, the bingle can use this ability to create a shivering, teeth-chattering, chilly feeling that engulfs the target creature.  This muscle numbing attack reduces Dexterity to 3 for 2d4 minutes.  A Fortitude save (DC 15) is required to avoid the efffects.
    Pleasant Warmth:  Following a successful snowball hit, the bingle can use this ability to create a blissful, warm feeling that pacifies the target creature.  The blissful feeling causes the affected creature to sit and do nothing for 1d4 minutes.  The warmth aura protects the target from cold (as the endure elements spell) for 10 minutes.  A Will save (DC 15) is required to avoid the effects.
    Water Form (Su):  This ability allows a bingle to reshape its body into an amorphous water form for 1 minute per hit point, equivalent to a water elemental of the same HD as the bingle.
*Bingles receive a +5 racial bonus to Hide checks while in a snow-covered environment.

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Re: Mr. Bingle's D&D Stats
Reply #9 - Dec 16th, 2007 at 4:17pm
 
I would like to pin Mr. Bingle to the ground, and cook his face off with a blow dryer.
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Re: Mr. Bingle's D&D Stats
Reply #10 - Dec 16th, 2007 at 7:03pm
 
Quote:
I would like to pin Mr. Bingle to the ground, and cook his face off with a blow dryer.

LOL... poor Mr. Bingle.  He only wants to help Santa.
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Re: Mr. Bingle's D&D Stats
Reply #11 - Dec 16th, 2007 at 7:33pm
 
He can garglly scream for Santa all he wants as his dust laden water drips from his no longer congenial congealed form.
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