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D&D 3.5 game in Metairie forming (Read 800 times)
Netzach Maccabi
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A wayward Jew in the Big
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Posts: 22
Metairie
Gender: male
D&D 3.5 game in Metairie forming
Sep 18th, 2009 at 9:46pm
 
My playtesting is done and it works out great.

The campaign is in a custom set world.  It uses ad&d influences involving the Elven clans, and you'll prolly feel some influences from some computer RPG's.

I'll do a full write-up later and post it.

If you're interested I'll hold games at my apartment in Metairie prolly 1-2 a month on the weekend.

The game itself will be starting in about a month.  Sometime in October if I can get enough interest.

n-mattei@hotmail.com
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28 days... 6 hours... 42 minutes... 12 seconds. That... is when the world... will end.
Netzach Maccabi www.myspace.com/qaneh darkstar3498 king0fh3rts  
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Netzach Maccabi
Townfolk
**
Offline


A wayward Jew in the Big
Easy

Posts: 22
Metairie
Gender: male
Re: D&D 3.5 game in Metairie forming
Reply #1 - Sep 22nd, 2009 at 9:17pm
 
Long ago Kai'amira was a land suspended in a supernal balance above the material realm.

It was a place where mortals plotted ways to end the weakness of death, and to usurb powers from their creators.  Frighteningly enough they came close to slaying G-ds, and for this reason the plane is gone.

It was banished between planes, now existing as a hazy overlap of the material realm.  Seldomly do people arrive, and no one has yet to leave.

However you wake to find yourself in this bizarre land.  You wake up from ((pic your backstory and you wake up from your last night, however make it so that you'd have equipment on you at the time you disappear)).

You look about you to notice you are in an open field, in the middle is a campsite with a man sitting on a highbacked chair.  In the distance are others waking as you just have, and in similar situations as you.  Unsure of where you are but noticing the way your body feels you are no longer in the material realm you need to think fast on what you will do to survive what has just happened.

you're disoriented, confused, and very very far from familiarity.

Sadly this is not how it ends...  only how it begins.
Welcome to the rabbit hole realm, you can only get deeper but never get out.  How far will you dare to go?

Will you dig until you unearth it's secrets?
or
Find a comfortable niche and live out your days in peace?


This land holds the original creations of each race.  You will meet elves from eras when they fought in Corellions stead against Grummsh's orcs.  Bound by clan ties, and not by races.

Orc feral but powerful beings, as their shaman tamper with the concepts of blood diseases to create fiersome warriors that by the light of the full-moon can bring the destruction of entire nations.

Humans cling to ancient G-d's whom spurned them long ago for their ambition.  In the midst of faith and corruption their ship sails a fine line between the final fall and their resurrection.

Halflings, Dwarves, and Gnomes....  accused of being stouts and shortlings have taken to creating a mighty tribunal.  Their nation spans the vast tracks of the Kyberios Mountain ranges.  Massive open entrances rip through the mountain, challenging the creation of the G-ds. No respect for the natural ways as they pay homage only to their ancestors... mortals.

This is only the superficial ascetics sadly, and much much more lies beneath first glance.  Only a sharpened intellect could pierce the night that enshrouds these nations.  Each has secrets, and more nations exist beyond their scope.  Some only existing in certain conditions.
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28 days... 6 hours... 42 minutes... 12 seconds. That... is when the world... will end.
Netzach Maccabi www.myspace.com/qaneh darkstar3498 king0fh3rts  
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Netzach Maccabi
Townfolk
**
Offline


A wayward Jew in the Big
Easy

Posts: 22
Metairie
Gender: male
Re: D&D 3.5 game in Metairie forming
Reply #2 - Sep 22nd, 2009 at 10:05pm
 
Custom rules:
((can/will be updated))

New Skills:

Knowledge (Kai'Amira Legend)- Based on a characters prior study of it, think City of Atlantis as far as resources available in the material realm.
Knowledge (Blood Curses) More valuable than you'll believe.
Speak/Read/Write (Common Amiric)
Speak/Read/Write (Archaic Elven)
Speak/Read/Write (Kai'Nai'Ama)- only available to those who've acquired the prestige class

Removed Skills:
Knowledge (Planes), also removed as a pre-req for classes requiring it.  Class will function diff based on review of class.

New Prestige classes (Will post level progression later)

Demon Hunter (Elven hunters of the damned)
High Priest of the Veil (good alignedknife throwing priests from hell)
Archon Knight (Knights who have shapeshifting imbued equipment)
Warplock Shamans (Wielders of the wicked tapestries of the blood. can shape others into nightmares)
Kashti Swordsmen (Emotionally driven swordsmen using the double-sided sword methods of demon warriors, eventually becomming possesed with demonic might and skill)
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28 days... 6 hours... 42 minutes... 12 seconds. That... is when the world... will end.
Netzach Maccabi www.myspace.com/qaneh darkstar3498 king0fh3rts  
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