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Table Top Game Systems >> Dungeons and Dragons, old school >> 0e is making a comeback! http://nolarpg.com/cgi-bin/NolaRPG/YaBB.pl?num=1298485126 Message started by Adam on Feb 23rd, 2011 at 6:18pm |
Title: Re: 0e is making a comeback! Post by hewhorocks on Feb 25th, 2011 at 12:32am
Nice link.
I think some of the examples it makes are really just poor gaming vrs good gaming. The player skill vrs character attributes point made is kind of a recipe for a poor gaming experience. For accurate character portrayals it would lead to discussions like: "Sorry Lester you cant play a wizard...your just not smart enough." "Sorry Jimmy I know you said you were looking for traps but ahhhh your wisdom isnt enough to have done that." Heh.....Happy middle ground. |
Title: Re: 0e is making a comeback! Post by beyonder on Feb 25th, 2011 at 4:46am
I hear ya. But wasn't there something in the old school rules (OD&D? AD&D? A specific edition of AD&D? I seriously don't remember) that that specified ability checks that was basically a precursor to skill checks?
FWIW, the Old School Revival has been kickin' for a while. See Hackmaster Swords and Wizardry Labyrinth Lord Ad nauseam, ad infinitum Read the following blogs: Grognardia Beyond the Black Gate |
Title: Re: 0e is making a comeback! Post by Adam on Feb 25th, 2011 at 1:45pm
I will be sure to look up those games, beyonder. The article was written by one of the team members that worked on Swords and Wizardry. I down loaded the file to check it out. I love the idea that the life of an adventurer is dangerous, and that they do die (quite often it seems) in the quest for glory. However, I do have reservations about the old xp charts and racial class restrictions. I prefer running games that don't have xp. I think it is a pretty out of date mechanic and better advancement systems have since come along. I believe the same thing about Hit Point systems as well.
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