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New Orleans Roleplaying Connection >> Players Seeking Games >> pfrpg?
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Message started by cormac on Jan 4th, 2011 at 5:43pm

Title: pfrpg?
Post by cormac on Jan 4th, 2011 at 5:43pm
hi, i just wanted to flesh out who is out looking for a game. i dm on monday and play on wendsday, but the wendsday night group i play with is disbanding in march.
i am open to being the dm (pfrpg in faerun) or playing (3.5,pfrpg, or 4.0) in a weekly(preferred) or bi-monthly game.

i do prefer gamers 25 and older in an adult (drinking responsibly and such) atmoshere.
please answer these questions: -my answers are filled in
you want to play every week or other week?  -every week
what days are open for you?  -all but monday and wendsday
play or dm?  -either
if dm what system or world? -pfrpg in forgotton realms


i hope to hear from you...
happy new year!!!

--cormac

Title: Re: pfrpg?
Post by beyonder on Jan 4th, 2011 at 7:06pm
By pfrpg do you mean Pathfinder or Palladium Fantasy RPG?

Title: Re: pfrpg?
Post by translucentwolf on Jan 4th, 2011 at 10:17pm
pfrpg, when mentioned in the context of DnD 3.5 / 4.0 probably means Pathfinder.

Title: Re: pfrpg?
Post by beyonder on Jan 5th, 2011 at 1:07am
Aw, snap!  You got me!

Title: Re: pfrpg?
Post by cormac on Jan 5th, 2011 at 3:41am
yes, pathfinder in forgotton realms is what i am doing now.
i am open to whatever in regards to playing, and would do pfrpg if dm'ing.
i have dm'ed several long term campaigns lasting several years each. i like broad storylines with many facets developed over time, not just hack and slash.

Title: Re: pfrpg?
Post by jharris on Jan 15th, 2011 at 9:33pm
I have been looking to get back into a regular rpg after several years away.  I have played and dm'd several systems, but am really looking to just play.  I have not ventured into Pathfinder territory, but am very familiar with early Ad&d (d20), White Wolf games and Warhammer 40k RPG.  I am sure that I can adapt to any style despite the "ring rust".  To answer your questions...
I am older (38) and capable of drinking responsibly.
I am looking for a weekly game (depending on the night)
Tuesdays are the best night for me, but other nights might be possible (Friday & Saturdays are not open)
I am looking to just play at this point, but have dm'd in the past.
Systems...tons, and willing to learn/play more.

Please let me know, I am very interested in finding a group.

Title: Re: pfrpg?
Post by cormac on Jan 19th, 2011 at 4:06pm
i sent you a message jharris. thanks for posting!

Title: Re: pfrpg?
Post by cormac on Jan 21st, 2011 at 4:37pm
we have me plus 2-3 players so far. the most popular night is sunday.
we are looking to start right after mardi gras, although i may be camping at an SCA event (medieval recreation) in march as well, for a week.

i have three campaigns in mind:
first, and least favorite would be to try the pathfinder adventures. i hear they are good.
second would be an adventure party involved with the emergence of a new godlike power. runs into epic, and possibly a second campaign of evil characters for good.
third is a campaign focused on a pirate/buccaneer ship. each person has 3 characters of different alignments races and classes. i have rules for building on and off ship relationships and alliances, there is political intrigue, as well as character intrigue. this one is more for experienced gamers, new gamers would need mentors to help them.

the second two would be in faerun. i start at 3rd level, i use all wotc 3.5, faerun books, and pathfinder books(as well as compatibles). anything else just needs to be cleared with me.
the first would be pathfinder and 3.5 wotc. also starting at 3rd.
hope to hear from a couple more.....

--cormac

Title: Re: pfrpg?
Post by bearshark on Feb 8th, 2011 at 5:31pm
I just moved to nola and I'm looking to find a group. I've played and dm'd multiple systems. I've been involved in a pirate campaign so i'm familiar with some of the naval 3.5 rules.
to answer your questions:
I'm 22 and drink responsibly
I'd like to play weekly
I'm free everyday atleast until i get a job then hopefully i can work my schedule around this.
And I'm most comfortable with 3.5 but I happy playing any system.

Title: Re: pfrpg?
Post by cormac on Feb 8th, 2011 at 6:07pm
thanks for replying. have you tried pathfinder 3.5? its a polished version of wotc 3.5

that would bring us too 3-5 players, so i am stoked.
i do not believe sunday will be possible, and am hoping to get everyone to agree on either wens or thurs.

Title: Re: pfrpg?
Post by bearshark on Feb 8th, 2011 at 8:27pm
I haven't tried Pathfinder, yet but if it's based off 3.5 then I'm sure it's cool. I was wondering where and when we'd be trying to get together so I know in general what kinda drive i'd be making.

Title: Re: pfrpg?
Post by cormac on Feb 9th, 2011 at 5:17pm
i live on the 1300 block of camp st (new orleans), close to the freeway entrance. pretty easy to get to and park.

here is the pathfinder srd:
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skills are a little different, feats are earned every odd level, grapple and other combat maneuvers are better organized.

they also have their own world, but i like faerun.

Title: Re: pfrpg?
Post by Cashew on Feb 16th, 2011 at 5:30pm
Is this game already filled up? I am new to the area. Looking for 3.5 games if possible. Never played Pathfinder but I am willing to learn the differences. I have been playing for roughly 10 year.
I'm younger (24) and I do drink responsibly.
I would prefer to play weekly.
Any day is workable for me, but it would have to later in the day on weekdays due to my job.

Title: Re: pfrpg?
Post by cormac on Feb 17th, 2011 at 5:53pm
nope, not filled.

awesome.

i would like to set the night to wens or thurs.
whats everyone think?


Title: Re: pfrpg?
Post by Cashew on Feb 17th, 2011 at 6:38pm
I don't mind at all. Starting when though?

Title: Re: pfrpg?
Post by cormac on Feb 18th, 2011 at 2:53am
march 9th or tenth, right after mardi gras

Title: Re: pfrpg?
Post by wing on May 15th, 2011 at 11:01pm
Did this ever get going? I'm already committed to a group, but it's always good to hear that other games are going on.

Title: Re: pfrpg?
Post by cormac on May 17th, 2011 at 5:11pm
no, could not get a night agreed on, so i joined a different campaign as a player. i run monday night campaign, here is the campaign wiki (still in production)

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now i am trying to get ppl together to play mtg and ddm 2.0

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--cormac

Title: Re: pfrpg?
Post by wing on May 17th, 2011 at 5:34pm
Hmm, i might like to play, but i have no cards. Sorry you didn't get your game going.

Title: Re: pfrpg?
Post by cormac on May 18th, 2011 at 5:24am
i have extra decks and get new cards when i can and draft play.

i was just as happy joining a campaign, since my monday campaign is large and intricate.

Title: Re: pfrpg?
Post by wing on May 18th, 2011 at 5:38pm
Your Monday campaign looks amazing! Hows that going?

Title: Re: pfrpg?
Post by cormac on May 18th, 2011 at 11:35pm
its going great! pc's now control the ship after being poisoned, robbed, and sold into drow slavery, some of those things more than once. now they are desperatly trying to regain wealth to support the ship

Title: Re: pfrpg?
Post by wing on May 19th, 2011 at 12:19am
Sounds awesome! Do you have some kind of online campaign log i could check out? Oh, actually i guess i should say how is the adventure log coming along?

Title: Re: pfrpg?
Post by cormac on May 19th, 2011 at 5:16am
i just started it last month, but hopefully soon it will have a base timeline, then character and npc comments to flesh it out. almost 2 years of play so far, so it may take a month or two to finish. (my campaign normally last 5-6 years at once per week)

Title: Re: pfrpg?
Post by wing on May 19th, 2011 at 1:37pm
Wow, that's pretty impressive... I guess that's why everyone has three characters, so they don't get tired of playing any of them?

Title: Re: pfrpg?
Post by cormac on May 19th, 2011 at 4:46pm
no, the story is about the ship and freeport, so one group is in freeport, one away team, and one group to always be on the ship. 4 characters have died: one rolled 3 natural 1's in a row for saves, 2 sacrificed themselves to buy the crew time to escape the drow, and one was killed by another player character due to conflict and insubordination.
sometimes, in a big fight, they may play 2 or even all thier characters. it is a different style of play where your roles change frequently. it takes good gamers to adjust, and players who are stuck in certain classes tend to fall short.


Title: Re: pfrpg?
Post by wing on May 19th, 2011 at 8:53pm
That sounds incredible. There's nothing funny about dying from critical failures, i've done the exact same thing. The role changes must be a real challenge, i'm sure your group is pretty entertaining.

When you say stuck in classes, do you mean the people who only like playing one or two classes? Also, when a Player's character dies are you letting them make a new one so they always have three?

Title: Re: pfrpg?
Post by cormac on May 19th, 2011 at 9:20pm
yes to both.

i understand favorite classes or class combos, i love the mystic theurge, but making the same character over and over with a  new name but the same feats/spells/attitude is boring. i have had two high level mystic theurge: one devout Celestian worshiper that used his magic to fight frontline with sword and spell and then paint illusion based painting of his adventures ( Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register ) and the other worshiped magic, called gods con men that mastered the arts, claimed divine and arcane come from the same source, he created items and wielded two wands in combat not to fight, but to buff and heal his comrades.
when it comes to character creation, no race, alignment or class can be repeated (until neccessary) in my campaigns

Title: Re: pfrpg?
Post by wing on May 19th, 2011 at 10:10pm
I had a hard rolled character who was on his way to becoming a druid/wizard mystic theurge, but the campaign ended and he never got past lvl 3. I've played the no race/class repetition game before, but never with no alignment repetition, is that why you have nine characters? Must get a little crazy when LG and CE are stuck together.

Title: Re: pfrpg?
Post by cormac on May 20th, 2011 at 5:07am
it definatly creates character drama. i have had to stop people from playing evil as stupid. evil is mainly a lack of care whether the people around you live or die IF they are not important to you. family/bussiness associates/partners in crime could be your rock in life, and any threat to them could mean a sudden and violent response by a CE person. does not mean he is a flighty serial killer.  i expect ppl to play their alignment with intelligence. Lawful and Evil both can be difficult for ppl because they put to much into it.

in my game, it creates a more realistic behavior by characters with players trying to play by certain morals. the crew who now captain the ship are good aligned, which affects many things in their lives. but in a world where law can be absent except for what the strongest impose, it can be advantageous to know who in the crew can do the dirty jobs without any moral judgements. just like the military does :)

Title: Re: pfrpg?
Post by wing on May 20th, 2011 at 6:54am
so the three groups of three adventurers are good, neutral, and evil? or are they oriented chaos, neutral, and lawful? Now that i think about it, the interactions between good and evil in a purely lawful or chaotic setting would be very interesting. In a lawful place, you'd have characters upholding the law with firm, but just and gentle, hands. You'd also have their associates who were willing to eliminate those who couldn't or wouldn't obey the law...

Maybe i'll try to work this into the next adventure i run!

Title: Re: pfrpg?
Post by cormac on May 20th, 2011 at 9:08pm
alignment is only a factor in group selection if the coordinator of the mission feels that certain moral compasses would be helpful. a team leader is selected to lead, and it is up to him to control and utilize his/her team. the person in charge sets the alignment, since their orders are law. Chaotic people disregard laws and societal norms if they feel they can get away with it, not because they do not understand  consequences.  diregarding a team leaders orders can result in lashings or worse if deaths resulted (the characters always have non-coms with them, ordinary crew of lower level, red shirts). i give team leaders bonus experience (up to 25%) for successful leadership because leadership is hard and creates a judgmental atmosphere by the whole crew which helps provide drama for the elections for positions on the ship.

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