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Starkville >> House Rules & Gaming Resources >> concealment and a natural 20 http://nolarpg.com/cgi-bin/NolaRPG/YaBB.pl?num=1205727215 Message started by Liam on Mar 17th, 2008 at 5:13am |
Title: concealment and a natural 20 Post by Liam on Mar 17th, 2008 at 5:13am
Does a natural 20 give an automatic success against concealment?
I think not. Quote:
Quote:
I think a natural 20 is an auto hit and then since the defender is hit, he can roll to cause a miss from concealment. If the attacker has blind fighting he can then roll that and if he gets through the concealment its a normal natural 20 (i.e. crit threat in standard d20). I have no problem with a house rule that says a natural 20 that misses because of concealment becomes a normal hit but I don't think a natural 20 is an auto hit, a crit threat, and proof against concealment. That would mean you always have a 5% chance of hitting someone invisiable and when you hit, its a critical hit. |
Title: Re: concealment and a natural 20 Post by The DM on Mar 18th, 2008 at 3:45am
I concede that you are probably right. I did not research it. But there is another point on top of this.
A hit in our game for many people who play D&D is not really a hit. It is just an attack that wares someone out. I know it does not make sense but it is the best we have. From what we can tell, the only things that hit are the dropping blow, massive damage, or a critical hit. When someone hits you critically it means they have actually hit you, not almost hit you. So what would concealment do when they got there shot right? I guess it means that you WOULD have gotten the shot right if you had not seen the target in the wrong place. Which would mean that even a 20 would be subject to the same failure. I guess a house rule might make the game more fun, keep 20s meaningful. But I don't really know. It would be a metaphysical thing only. If something had a 50% miss chance, and a decent AC you are pretty much screwed, as you should be i suppose. |
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