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Table Top Game Systems >> Dungeons & Dragons 4.0+ >> D&D Introduces New Rules For Dying http://nolarpg.com/cgi-bin/NolaRPG/YaBB.pl?num=1202322440 Message started by Bayou Halfling on Feb 6th, 2008 at 6:27pm |
Title: Re: D&D Introduces New Rules For Dying Post by Liam on Feb 6th, 2008 at 9:41pm
The Stark group has been using something like this since before we started.... that is, the DM converted to something like this long ago.
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Title: Re: D&D Introduces New Rules For Dying Post by The DM on Feb 7th, 2008 at 1:57am
Damage Rules
Serous Wounds Sneak Attacks or Confirmed Critical Effect: After 6 rounds take -1 on all checks and DC’s Treatments of: (-1 penalty) DC 15 heal check Cure Serous Wounds spells or greater (or two of lower degree) Bed rest Critical Wounds Dropping Blow (dropped to -1 hit points or more) Effect: Fort save (DC 19 + negative hit points) or go unconscious Lose 1 hit point per round until dead -2 on all checks and DC’s Treatments of: (unconsciousness) Bring hit points to zero or above Treatments of: (hit point loss) Fort save (DC 16 + rounds dieing) DC 20 heal check Cure Critical Wounds spell or greater, or two of lower degree (No hit points are magically gained, until magically stabilized) Treatments of: (-2 penalty and re-injury threat) One night of bed rest starting at 0 hit points or above Taking a full round action after stabilization causes hit point to continue dropping again Coup De Grace Effect: Fort save (DC 10 + damage dealt by the critical) or die Treatment: If survived treat as Dropping Blow Hit points are at -1, if not already negative (Blow might cause physical damage dependent on attack) Massive Damage Effect: Fort save (DC 15 + 1 per 10 damage past 50) or receive Dropping Blow Instant Death Spells (Save-or-die spells) Effect: Dropped too -1 hit points Become unconscious Lose 1 hit point per round until dead -4 on all checks and DC’s Treatment of: (hit point lose) Cure Critical Wounds spell or greater Treatment of: (unconsciousness) The passage of one day’s time and a total of 0 hit points or more is required. (Hit points can not be raised too zero until awake) Treatment of: (-4 on all checks and DC’s) Two nights of bed rest starting at 0 hit points or above |
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