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Starkville >> House Rules & Gaming Resources >> New House Rules Pending Edition http://nolarpg.com/cgi-bin/NolaRPG/YaBB.pl?num=1187730977 Message started by The DM on Aug 21st, 2007 at 10:16pm |
Title: Re: New House Rules Pending Edition Post by Kinthar on Aug 21st, 2007 at 11:51pm
Can you break this up into three posts? It wont print. I think its a YaBB bug but it might just be an HTML thing. I think there is code telling each post to stay on the same page and its so long that when you print, you lose stuff in the healing text. So three psots, one about damage, one about healing, and one about d20 normal and I think it will print better.
Just quote yourself twice, remove the quote tags and the extra text. Just make sure the second two posts are complete before deleting from the first one. Or ask me and I can do it. OK, I will do it so I can try printing before I leave work. |
Title: Re: New House Rules Pending Edition Post by The DM on Aug 22nd, 2007 at 12:28am |
Title: Re: New House Rules Pending Edition Post by Kinthar on Aug 22nd, 2007 at 12:43am
Yeah, that would work too.
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Title: Re: New House Rules Pending Edition Post by The DM on Aug 29th, 2007 at 10:38pm
Update placed in house rules.
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Title: Re: New House Rules Pending Edition Post by Kinthar on Sep 11th, 2007 at 9:39pm |
Title: Re: New House Rules Pending Edition Post by The DM on Nov 2nd, 2007 at 2:31am
Out of much deliberation I have hammered out the travel rules. These will make little difference in your game, but it is nice for the teleporters to have them.
Travel Mechanics All souled things have a limitation in the distance to which they can travel in a particular amount of time. Every being has a core position which moves with them. A creature can only be so far from their core before negative effects surface. * The beings' core can only move 50 miles a day in the direction of its owner. * A being can only be a limit of 1000 miles + (level*50) from their core before becoming sickened. * A being can only be a limit of 1200 miles + (level*50) from their core before becoming unconscious. * A being can only be a limit of 1400 miles + (level*50) from their core before dieing. * Spells range is also limited to 1000 miles + (level*50). If a spell has a dispelable duration, and one moves out of their max spell range, it is dispelled. This spell range also limits spells like locate object, scry, and sending. |
Title: Re: New House Rules Pending Edition Post by Kinthar on Nov 3rd, 2007 at 4:43pm
There is no point in having the level*50 adjustment if the core doesn't move faster as your level increases. Maybe something like your core moves 50+level*5?
And I think its too harsh to make an absolute scrying range limited. It means you can get lost and mages can't find you which is a change in power. But I understand the point of limiting it. What if information spells loose accuracy outside of the max range? So if you scry something 2000 miles away you get a general location. If its 10000 miles away you get its location in a 1000 mile area. If its 100000 miles away you just get general direction. So you scry once a day and you get closer but you have to get within the 1000 miles before you can actually locate/see it. |
Title: Re: New House Rules Pending Edition Post by The DM on Nov 3rd, 2007 at 5:34pm
There is a great deal of point to not having the core move any faster, and I like the fact that increasing your level can give you only a light advantage to temporary distance traveled. I don't see why you would have a issue with the fact that cores do not increase speed, but distance from the core does.
You might be miss understanding the entire point of the range limitations. It is to keep lands as they are heterogeneous. In normal D&D everyone can be everywhere, every spell can talk to anyone, and where a high level character is, means nothing. The same goes for the gods. But D&D loves to act like this does not happen. Even though they talk about having countries and regions on a common rule, this is near impossible unless such places are not considered valuable enough to corrupt or concur. The new 4.0 did has done away with this. They have finally noticed that civilized functional society can not exist and that only little towns cut off from every other little down works. They now have it in their basic descriptions of the world. Now I do not like this fact. I know that the game is so easily broken. So one way to make it so that one goes is not allowed to play just as much role in one area as another is I make everything localized to a space. All can move around a great deal, but it takes time for them to move so far from their start. Now it might seem like a trivial thing to give some spells the ability to go beyond that basic range limit. But their really can not be any connection between different regions except of course for the people passing on messages. "It means you can get lost and mages can't find you which is a change in power?" I have AWAYS been a supporter of the melee magic balance shift towards the fundamentally weak. So if you are arguing that melee being about to "escape" mages is an over powered thing, i would have to ahead and say well sure... and let them have it. And the range the a fighter would have to be away from a mage to make that so is huge, put all the mage has to do is travel in the direction he things he is in, and scry him there. "So if you scry something 2000 miles away you get a general location. " Don't think they should get a general location. Not if they are 2000 miles away. "So you scry once a day and you get closer but you have to get within the 1000 miles before you can actually locate/see it." Why is this so important a game dynamic, that a mage will be able to scower the planet looking for something? They have a spell for that "Locate Object" which is also as limited. |
Title: Re: New House Rules Pending Edition Post by Kinthar on Nov 3rd, 2007 at 6:28pm
Once you get 5000 miles away you are safe. It would take luck for the mage to find you. Magic should be more powerful than that. So, when you are 'out of range' it points the mage in the right direction. The movement limitations means it still takes a long time for him to get to you but this would let him still search. It just has a better feel to me.
Same with the core movement. It justs makes more sense to me that your core would move faster as you get more power (levels). Having it move 50+level*5 isn't much of a change but it means the more powerful can move a little faster. Or maybe 50+level. |
Title: Re: New House Rules Pending Edition Post by The DM on Nov 3rd, 2007 at 8:32pm
" Magic should be more powerful than that. So, when you are 'out of range' it points the mage in the right direction. The movement limitations means it still takes a long time for him to get to you but this would let him still search. It just has a better feel to me."
So this is an emotion issue. Because I feel there is no need for the mage to have the ability to find you everywhere in the world. They can already look at you and listen to you, send you warnings, and teleport on top of you while you sleep. All this where as the non magic user gets none of it... You also want them to be able to find anyone hiding at even a larger range. They already have (1200 miles + (level*50)) + (1000 miles + (level*50)) radius from their core area of effect. That is an diameter circle of 4600 miles at 1st level, and 8400 mile diameter circle at 20th level! |
Title: Re: New House Rules Pending Edition Post by Kinthar on Nov 3rd, 2007 at 10:51pm
Is your world so it can work like you want. I just think the other makes more sense but I am used to magic being more powerful. That is, at high levels, mortals can't comprehend it.
I think emotional is the wrong word but yes, I think its an intuitive feeling, not a logical one. |
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